![]() help to get started with combining my backgrounds in both art and computer science. Generally speaking, I'm seeking simplicity as the priority, i.e. accessibility to frames in the animation sequence or some other paradigm for saving/loading details related to changes over time)? an "animated model" format, such that the animation could be modeled in the 3D editor and somehow invoked inside the code (e.g.
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February 2023
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